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1. [WTA] 17.3mil SP Minmatar pvp character - in Character Bazaar [original thread]
Buyout accepted, will talk in-game
- by Jazz Styles - at 2012.01.17 01:00:00
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2. [WTA] 17.3mil SP Minmatar pvp character - in Character Bazaar [original thread]
Yarr, daily bump
- by Jazz Styles - at 2012.01.16 23:50:00
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3. [WTA] 17.3mil SP Minmatar pvp character - in Character Bazaar [original thread]
Character is still available
- by Jazz Styles - at 2012.01.16 03:17:00
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4. [WTA] 17.3mil SP Minmatar pvp character - in Character Bazaar [original thread]
4.3 is new high offer, going to wait a bit and see if anyone can beat that.
- by Jazz Styles - at 2012.01.15 23:58:00
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5. [WTA] 17.3mil SP Minmatar pvp character - in Character Bazaar [original thread]
Shinnen wrote: 4.1b B/O Well, you're the front-runner, but I think I'd like a little more than that...
- by Jazz Styles - at 2012.01.15 23:45:00
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6. [WTA] 17.3mil SP Minmatar pvp character - in Character Bazaar [original thread]
Considering it, but I'm content to wait another day to see if better offers come along.
- by Jazz Styles - at 2012.01.15 05:19:00
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7. [WTA] 17.3mil SP Minmatar pvp character - in Character Bazaar [original thread]
Positive wallet balance Sec standing is -1.96 Excellent standings with minmatar FW and mission agents Currently located in minmatar highsec Excellent with probes Competent Rapier/Hurricane/Scimitar/Cheetah pilot Character stats Starting bid...
- by Jazz Styles - at 2012.01.15 03:53:00
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8. Revising the mission system - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Now adding NPC commanders with voice commands is a bad idea. Don't forget the Russians and the Japanese. And by the way anybody else who doesn't know English very well and plays in a corp with his countrymen because of th...
- by Jazz Styles - at 2011.11.30 11:33:00
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9. Revising the mission system - in Player Features and Ideas Discussion [original thread]
Rina Asanari wrote: I may agree that missioning needs a bit more variety. Currently it's the style "shoot the smallest, tackle frig first, eradicate those who aggroed you, switch to the next smallest target still remaining, repeat until nothing...
- by Jazz Styles - at 2011.11.30 09:16:00
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10. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
Sanguine Belroth wrote: I can endorse delayed local. Even no local. On one condition A proximity alert on your scanner. God yes. The directional scanner would have to be overhauled first, before local gets removed or nerfed in some fashion....
- by Jazz Styles - at 2011.11.30 06:19:00
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11. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
Honestu Pravus wrote: I couldn't disagree with parts of it more... Just because I do not like to PVP does not mean I deserve to take an isk hit for not going out into 0.0... While I agree that some re-mapping could be done with NPC generation ...
- by Jazz Styles - at 2011.11.30 06:18:00
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12. Revising the mission system - in Player Features and Ideas Discussion [original thread]
Honestu Pravus wrote: I agree... 0.0 missions deserve more because of inherent risk. I disagree because I too have no wish to PVP but I think that there should be equally protected high risk missions in high sec as well. For that matter, you...
- by Jazz Styles - at 2011.11.30 05:51:00
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13. Revising the mission system - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Well wait then... Trying to "teach" someone to pvp and adding some elements to missions like cc use, and boosting AI of npcs are two different things. Narrowing the gap between pvp and pve fits is very good. Actually pve ...
- by Jazz Styles - at 2011.11.30 05:27:00
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14. Revising the mission system - in Player Features and Ideas Discussion [original thread]
Nestara Aldent wrote: Can you tell me what's the point of all of this if you're an indy pilot and just want to mine and produce and not fight? Current system is fine. Those who wish to pvp will pvp, those who don't will just stay away. How you...
- by Jazz Styles - at 2011.11.30 05:15:00
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15. Core gameplay changes that would radically reshape the game for the better - in Player Features and Ideas Discussion [original thread]
I like all of these ideas except trying to move level 4's into lowsec only - that will just make players settle for level 3's, because you're not going to get fat, helpless pve ships going into lowsec as it stands. I have a fix for this problem t...
- by Jazz Styles - at 2011.11.30 04:55:00
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16. Move Level 4 agents into lowsec - in Player Features and Ideas Discussion [original thread]
The real problem here is that you're asking people with pve ships to fight pvp fit ships, which just does not work. I have a potential fix for this at the following link. mission system overhaul
- by Jazz Styles - at 2011.11.30 04:36:00
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17. Bring back the old fonts! - in Player Features and Ideas Discussion [original thread]
It is an improvement in readability, but it's far from perfect. I'd say ccp should have another go at it, and make one from scratch that is scalable and easy to read, not to mention more sci-fi lookin' than this
- by Jazz Styles - at 2011.11.30 04:23:00
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18. Engine trails to missiles. - in Player Features and Ideas Discussion [original thread]
I was thinking they could also modify the missile models so that they animate around the axis of the missile object itself. If you've ever seen fighter drones, you'll understand what I'm referring to. This way missiles could do a little bit of a '...
- by Jazz Styles - at 2011.11.30 04:08:00
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19. Sticky:New dev blog: If you have 18 months, you can probably make two babies. Or... - in EVE Information Portal [original thread]
Issler Dainze wrote: Jazz Styles wrote: Good to hear that progress on improving Eve will continue, especially the station system - I'd rather gnaw my own arm off than maintain a tower atm OK, I'll bite, what the heck are you talking abo...
- by Jazz Styles - at 2011.11.30 02:39:00
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20. Sticky:New dev blog: If you have 18 months, you can probably make two babies. Or... - in EVE Information Portal [original thread]
Good to hear that progress on improving Eve will continue, especially the station system - I'd rather gnaw my own arm off than maintain a tower atm
- by Jazz Styles - at 2011.11.30 01:58:00
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